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1. Forge Gun range/damage - in Feedback/Requests [original thread]
4447 wrote: Jason Pearson wrote: I thought thats how we did things here? get killed by something and whine it's OP til it's been changed.. Nah, it's just they make dropships very flimsy, and theres no point in actually transporting people b...
- by Keradil Ledeuxieme - at 2012.10.11 03:07:00
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2. Reskin the hmg - in Feedback/Requests [original thread]
Anyone else wondering what the hell is going on here?
- by Keradil Ledeuxieme - at 2012.10.10 06:18:00
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3. [Feedback] Hit Detection - in Feedback/Requests [original thread]
Since the last build, hit detection has been drastically improved - despite arguments against it having ever been an issue. For this, i am very thankful to CCP. However, from playing as a Forge Gun user/Militia Sniper, i have noticed that this is...
- by Keradil Ledeuxieme - at 2012.10.09 22:38:00
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4. [Request] Ambush should end when last clone is killed. - in Feedback/Requests [original thread]
I really like this idea. It also makes a lot more sense than how it currently works, I am always left wondering what happened to my guy after we lost and the match ends. Another thought it maybe have a evac. ship come down at some clear spot of t...
- by Keradil Ledeuxieme - at 2012.10.08 01:40:00
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5. [Feedback/Request] Tank Campers Are Almost Impossible To Take Out - in Feedback/Requests [original thread]
Just did a map where I destroyed two tanks using a forge gun. People really need to spec into things other than assault and sniping for these scenarios.
- by Keradil Ledeuxieme - at 2012.10.08 00:55:00
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6. [Feedback] Nova Knives - in Feedback/Requests [original thread]
Ghost InShell wrote: when the nova knife are fully charge could we have them change color of the charge ring from orange to green to have a better visuel indications when they are fully charge and when they are not. This for everything requi...
- by Keradil Ledeuxieme - at 2012.10.07 21:08:00
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7. Armor "flattening" - in Feedback/Requests [original thread]
Heavies seem to have gotten the short end of the stick in this patch. I was looking at the suits last night and there was a minimal difference between T1 and proto. I already die way too fast in T1/Militia heavy suits to make them worth while, nev...
- by Keradil Ledeuxieme - at 2012.10.07 20:55:00
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8. yay for snipers and hvys... boo everyone else? - in Feedback/Requests [original thread]
CAPT vodkaTRAIN37 wrote: dear ccp, your last patch was garbage. period end of subject. the game DID play well until you people screwed everything over. so now the only people who even get kills are snipers and heavy machine guns (good job ccp!...
- by Keradil Ledeuxieme - at 2012.10.07 20:48:00
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9. Battle ideas SWBF2 - in Feedback/Requests [original thread]
Raikou Zhang wrote: Well personally I love dust 514, but what if they made battles above the planets in ships so you started off in one giant ship and you had to fly a little ship to get to the enemy ship and these also had the eve players ship...
- by Keradil Ledeuxieme - at 2012.10.07 18:08:00
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10. [Feedback] The Annoying and Unneccessary Small Things - in Feedback/Requests [original thread]
I'm Not Moejoe wrote: -Overlapping icons on the HUD/minimap makes it difficult to locate enemy players. E.G. your blue team mates will cover up red enemy icons. There also seems to be instances where enemy players don't show up at all on the m...
- by Keradil Ledeuxieme - at 2012.10.07 06:14:00
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11. [feedback] ISK per match - in Feedback/Requests [original thread]
Definitely need to have more isk output... I am making less than 100k in matches with people using tanks, dropships and higher end assault setups. This even happens when I am one of the top WP earners in the match.
- by Keradil Ledeuxieme - at 2012.10.07 00:40:00
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12. [FEEDBACK]Heavies and trying to fix them - in Feedback/Requests [original thread]
I agree with most of what you have said.... Heavies are indeed screwed up now. Two builds ago, it used to be that one couldn't go toe-to-toe with a heavy in anything less than another heavy. It sucked initially, but then you realized that was the ...
- by Keradil Ledeuxieme - at 2012.10.04 15:56:00
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13. [Discussion] Bringing drones to Dust (outside PVE) - in Feedback/Requests [original thread]
I like some of your ideas, but introducing drones into gameplay may cause massive lag, just as they do in Eve. Although I could see having them as part of vehicles, ie. drones which counter incoming missiles, repair drones, or healing ones like yo...
- by Keradil Ledeuxieme - at 2012.10.04 15:41:00
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14. [Feedback] Spawning in CODEX is *awful* - in Feedback/Requests [original thread]
Even drop uplinks are pretty screwed up... They seem to spawn you in the exact same spot every time, making them incredibly easy to camp. In an ambush map, I had a heavy with a HMG camping mine, which proved to be very frustrating.
- by Keradil Ledeuxieme - at 2012.10.04 15:20:00
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15. [Suggestion] Earning Sp the skills you use. - in Feedback/Requests [original thread]
It would suck for anyone intending to use forge guns, laser rifles, HMGs, etc. The current system works pretty good, its only flaw is the skill farmers which I am betting CCP is working on. And when the game goes live, any game breaking exploits w...
- by Keradil Ledeuxieme - at 2012.10.04 04:15:00
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16. [Suggestion] Phonetic Alphabet - in Feedback/Requests [original thread]
Something I noticed on the odd game I got to play... The various objectives are announced as point a, b, c, d, e. When you are not watching exactly what is happening, this can get really confusing - due to similarities between the sound of b and d...
- by Keradil Ledeuxieme - at 2012.10.03 04:33:00
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